Perfect Xireau is performing a snap-shot assassination and rolls his 11 dice (not unusual: Xireau is *really* good at this!) and gets the following results:
1, 4, 2, 6, 2, 6, 2, 3, 2, 1, 1
Looking at this result set, you see that he has 2 "its" and 3 "glitches". If I weren't rolling my own "1" value this would be a "glitchy" failure - meaning not only does he "not" hit his target but his weapon jams or misfires. (You don't get too harmful a result with only one glitch.) But the situation isn't over yet: I haven't rolled my "1" value...
I grab his numbers and roll my own 6-sider, and I get a "5". Hmmm. A "5"; meaning that the entire number line is moved up 5 points, wrapping at 6. So 1's become 5's, 2's become 6's, 3's become 1's, 4's become 2's, 5's become 3's, and 6's become 4's. It really is that simple. Oh, and I believe that my die roll has just helped him snatch success out of the jaws of failure:
1, 4, 2, 6, 2, 6, 2, 3, 2, 1, 1 :: 2 hits, 3 glitches (-1 net successes)
-- becomes --
5, 2, 6, 4, 6, 4, 6, 1, 6, 5, 5 :: 7 hits, 1 glitch (+6 net successes)
...so his outcome is actually better than it would have been had I not rolled fairly well. So, as a direct result his enemy is not only hit, but is now rolling against +3P damage (every 2 successes increase the damage by one box) and Perfect Xireau's sniper rifle starts at 9P and has a -4 AP adjustment all by itself: so the target's armor value is already reduced by 4 - reducing the number of dice they can add to his body dice from armor by 4 - and now they have 3 more boxes of damage to try and resist for a total of 12P damage - regardless of how things roll out this is going to be a serious situation. Unless his target was an orc or a troll, things look pretty grave for the target...
Sometimes things happen that way. Thank you, Perfect Xireau, for bringing that up at this time... |