|
|
Back to UF - User Diary Index
|
ShadowRun, SR4: Welcome to New York! | by LongFist | 2015-07-20 20:40:45 |
|
The Current Situation Posts (CSP) SubThread | by LongFist | 2015-08-07 07:32:17 |
|
CSP 043: Area Secure? Or Position Abandoned? | by LongFist | 2017-02-18 08:42:53 |
| For Ace: For your eyes (ears?) only... |
by LongFist |
2017-02-18 08:44:37 |
You are scanning through your (decoy) commlink and your LIVE commlink (in what we like to call "promiscuous mode") syncs and locks onto the control systems throughout the building. More on that in a minutes - let's discuss what your (decoy) commlink sees.
The decoy commlink shows you the hallways, the tracks, everything in crystal clear detail, as if you were physically looking over the edge of the tactical sandbag wall youself. You do note what looks to be char marks and some carbonized lumps a the foot of the sandbag wall, just on the other side; it appears that someone (or someTHING) over-zealously tried to get over the wall, and - perhaps - failed rather spectacularly. That's encouraging, at least.
Sadly, your decoy commlink lacks your superb sensory gear, so it cannot give you full spectrum imagery or spectrometry. However, an encouraging fact - for the moment, at least - is that the hallways appear to be empty, devoid of living/moving things. That's not all bad, and might explain why everything is quiet. Well, except for the MGs, which are still actively scanning...
That's where your LIVE commlink comes in. It is assumed you will scan all available frequencies in response to X's polite request to "...find out what these guns are set to auto target...". If that wasn't your intention we can always backtrack - but given your current [healthy?] level of paranoia the GM gives you the benefit of the doubt...
In scanning for all available control frequencies Ace encounters not one but THREE "spider" (building rigger) networks, all apparently part of this building. Naturally, they are all iced, but just as naturally your commlink provides possible keys and symbols to break through in passing. No, they haven't actually attempted to break through, they're simply adding tags/notes with possible "short-cuts, clues, and hints" should you decide on that course of action.
Further down the list you find several "checkpoint" security systems, all active, most of them running silent. That could explain why they haven't caught your attention, yet they appear to be functional and operating effectively. Whomever is monitoring those channels quite easily knows that you're down here.
The MGs are tag-teamed to each other; you note almost immediately that they are cross-locked and referenced - messing with one may cause "issues" with the other, but you can't exactly tell what - it could be anything from causing them to rotate and target the group of two soldiers standing in the "bunker" behind them to maybe setting off the charges... ...that... ...nobody... ...noticed. Whomever hid them did a TOP-CLASS job; your previous inspection (in the CSP) never saw them. Luckily, they're linked in here on the command frequencies.
The MGs are currently targeting anything that enters their conjoined cones of scanning; fortunately those cones are covering (and convergent) in the hallway ahead of you - the machines register about 3,000 rounds of ammo each, apparently firing 3-round bursts instead of full-on lead-hose auto. The registry denotes that it's firing two armor-piercing followed by a single incendiary, guaranteed to annoy just about everything on this side of the astral planes. The joined command system is fairly routine, though, and you think that you might be able to "install" your team as friendlies, avoid friendly-fire incidents if/when you decide to go around/over the wall. But anybody (on this side of the control center) can see that it would be suicide to try it any other way... |
|
[ Reply ] |
|
|
[Todays Cartoon Discussion]
[News Index]
|
|