|
|
Back to UF - User Diary Index
|
Because they might prove usefull for someone... | by ShadowSystems | 2012-06-02 08:54:33 |
|
Character Sheet Templates. (n/t) | by ShadowSystems | 2012-06-02 08:55:31 |
| Part 8.1: Traits. |
by ShadowSystems |
2012-06-02 09:28:20 |
Traits:
Max Two.
Abrasive: +2 Intimidate; -1 Diplomacy and Bluff .
Absent Minded: +1 to all your K skills; -1 Spot and Listen .
Aggressive: +2 initiative; -1 AC
All Brawn, No Brain: +2 STR; -2 Int
Amnesia (Creation Only) +3 Flaws/Traits, but can't remember your past & the DM gets to surprise you with it.
Anger Management: When truely pissed, you fly into a Barbarian Rage (see Rage for the mechanics) & gain the temporary Die Hard feat; it's not optional & you're Fatigued when it's done.
Anosmia (Creation Only) no sense of smell: +1 Listen/Spot; -2 Survival & auto-fails any scent-related checks.
Asexual (Creation Only) no gender: You aren't effected by gender-specific requirements; you don't meet the gender requirements for anything either.
Asperger's Syndrom: +1 Feat, +20 Skill Points in either 1 Skill or 2 Synergy Skills (ignore max), but -10 Bluff, Diplomacy, & Sense Motive
A7:Bluff -10, Diplomacy -10, Gather Information -10, Sense Motive -10, Intimidate +50
Attention Deficit Disorder: +2 to all your K Skills, +2 int, +2 Wis;-4 Appraise/Concentration/Craft/DecipherScript/DisableDevice/Disguise/For
gery/Hide/MoveSilently/OpenLock/Perform/Search/SleightOfHand/SpellCraft
/UseMagicDevice
Attention W5 (You've always got to be the center of attention) +5 Diplomacy, +5 Perform; -5 Hide, -5 Move Silently
Avenger: Pick a Person/Race that you have a deep-seated need to kill, treat it as a Ranger's Favored Enemy.
Berserk: when you drop below 1HP/Level, gain +4 STR & d4HP/(Con); only happens once per combat & leaves you Fatigued after the battle.
Bibliophile: Will save (DC 20) to NOT read Books/Maps/Scrolls/etc; can read at x4 normal speed; treat all languages as Mundane; +5 Decipher Script & Forgery
Blind (Creation Only) Listen becomes Class Skill; +10 Listen; can always "Take Ten" on Listen; gain Blind Sight feat to 5 feet; beyond the 5 feet, all Enemies gain Total Cover/Concealment; auto-fail all Spot
Born Big (Creation Only) You gain +1 Size Catagory
Brawler: +1 ToHit/Damage on UAS; +1 Grapple; -1 to any other attack roll (you like using your hands, so what good's a weapon?)
Cautious: +1 Dodge AC, but -1 Saves vs Fear
Cheap (Creation Only) you start with 5x normal gold; you always haggle with merchants to get the best deals; Will save (DC 20) to buy anything over 10% of your current gold.
Clinophilia (love of gold): +5 Diplomacy when relating to money; Will save (DC 20) to spend any of it; you hoard it & make dragons jealous of your stash.
Complete Apathy (You just don't give a shit): All Bluff & Sense Motive attempts against you auto fail; -5 to all Interaction Skills
Compulsive Liar: Will save (DC 20) to NOT lie out your ass; +5 Bluff & Sense Motive; -10 Diplomacy
Compulsive Truth Teller: Will save (DC 20) to NOT tell the Truth; +10 Diplomacy, but -5 Bluff & Sense Motive
Detached (You're grounded & aren't as vulnerable to mental effects, but slower on the draw.) +1 Will; -1 REF
Dishonest: +2 Bluff; -2 Diplomacy
Distinctive: +2 Bluff, Diplomacy, Gather Information, Intimidate, & Sense Motive; -5 Disguise & Hide
Dyslexia (Creation Only; You can read & write, it's just difficult): +4 Craft; -2 Decipher Script & Forgery
Easy Going: +1 Diplomacy and Gather Information; -1 Intimidate and Sense Motive
Emotionless (You haven't any): +4 vs Emotional Effects (such as Fear) & +2 Intimidate; -4 Diplomacy; all Bluff/SenseMotive against you suffer a -5
Focused: +4 Appraise/Concentration/Craft/DecipherScript/DisableDevice/Disguise/For
gery/Hide/MoveSilently/OpenLock/Perform/Search/SleightOfHand/SpellCraft
/UseMagicDevice
Furry (Creation Only) You're covered in fur; you gain Endure Elements instead of a First Feat.
Giantism (Creation Only) You're treated as +1 Size Catagory with all Bonus/Penalty thereof.
Hard of Hearing: +2 Spot; -2 Listen
Hardy: +1 Fortitude; -1 Reflex
Heightened Smell: Gain Scent; Fort save (DC 20) to not be Nauseated by powerfull scents/smells for d4 Rounds
Hermaphroditic (Creation Only) You meet all Gender based requirements (Good & Bad) for any/everything.
Honest: +2 Diplomacy; -1 Bluff and Sense Motive
Hunted (Someone's hunting you, always, everywhere): +5 Sense Motive & Spot; if you're lucky, you'll die of Natural Causes instead of a Fight To The Death; DM determines Whom is hunting you, why, and where they eventually find/confront you.
Illiterate: +2 to any Skill other than Decipher Script or Forgery; You're Illiterate, but can spend 2 Skill Points to correct this; MultiClassing does NOT correct it.
Inattentive: -2 Appraise/Concentration/Craft/DecipherScript/DisableDevice/Disguise/For
gery/Hide/MoveSilently/OpenLock/Perform/Search/SleightOfHand/SpellCraft
/UseMagicDevice
Juvenile Hypertrophy: +6 Bluff/Diplomacy/GI/SenseMotive; -2 ToHit Melee; add +50% to your Weight (boobs) & always considered Carrying that weight as far as Encumberence is concerned.
((Continued)) |
|
[ Reply ] |
|
8.2: Traits continued. | by ShadowSystems | 2012-06-02 09:29:06 |
|
|
[Todays Cartoon Discussion]
[News Index]
|
|