Archery, Aiming (reqs: PBS, Precise Shot, BAB +5) For each Full Round you spend Aiming (and nothing else), add +2 ToHit & Damage.
Archery, Bow Mastery: (reqs: W Focus, BAB +3) +1 ToHit
Archery, Bow Sniper (reqs: W Focus, BAB +1) add DexMod to damage; PBS/Skirmish/SneakAttack range improves to 60 feet.
Archery, Clever Ricochet (reqs: Dex 17, Int 15, PBS, Precise Shot) If Target in Half Range, ignore Total Cover.
Archery, Combat: (reqs: PBS, Dodge, Mobility) You trigger no AoO for Firing While Threatened.
Archery, Dead Eye (reqs: Dex 17, BAB +1, PBS) Add +Level to Damage inflicted.
Archery, Easy Peasy: use Dex x2 on Ranged ToHit
Archery, Expert Aim (reqs: Precise Shot, BAB +6) If Range under 30 feet, add DexMod to Damage.
Archery, Expertise, Combat, Ranged: (reqs: Int 13, C Expertise) use C E with Ranged weapons
Archery, Far Sight:Each Full Range Increment takes only a cumulative -1, & Spot only takes a cumulative -1 per 20 feet.
Archery, Insight: use INT vs DEX for Ranged ToHit
Archery, Marksman (reqs: Dex 13, BAB +1) add DexMod to damage;Gain either Quick Draw or add 25% Range; grants Point Blank Shot FTA.
Archery, Reload, Rapid (reqs: W Prof) Light/Hand CB's reload as a Free Act, or a Move for Heavy CB's; L/H CB's can be fired at Full Attack Rate as if a Bow.
Archery, Sharp Shooting: (reqs: PBS, Precise Shot, BAB +3) Targets only gain +2 from Total Cover & no bonus from anything less.
Archery, Shot, Blind (reqs: Blind fight) as Blind Fight, but for Ranged
Archery, Shot, Cleaving (reqs: W Focus, PBS, BAB +8) If your shot drops the Target, make another at an adjacent Target (like Cleave, for Ranged).
Archery, Shot, Close Combat (reqs: Dex 13, BAB +4, PBS) You can fire while threatened without provoking an AoO.
Archery, Shot, Distant (reqs: Dex 25, Far Shot, PBS, Spot 20) Ignore Range Penalties
Archery, Shot, Ducking (reqs: PBS, Dodge, Dex 13) +4 Dodge
Archery, Shot, Far (reqs: PBS) Range increases by 50%
Archery, Shot, Far, Improved (reqs: PBS, Far Shot, BAB +2) You gain a +2 bonus that only works to negate range-based penalties.
Archery, Shot, Focused (reqs: PBS, Precise Shot, CHA 12) Add ChaMod on Ranged ToHit
Archery, Shot, many (reqs: Dex 17, PBS, Rapid Shot, BAB +6) Fire 2 arrows at 1 Target in 30 feet; use one ToHit, apply only one Crit; For every 5 BAB above 6, add 1 arrow at cumulative -2 ToHit; Only 1 of them all deals Crit & the rest do Normal.
Archery, Shot, Many, Greater: (reqs: Dex 17, Many Shot, PBS, Rapid Shot, BAB +6) Each arrow can take a separate Target (or all the same if you wish), rolls ToHit separately, & Crits separately
Archery, Shot, Many, Improved: (reqs: Dex 19, BAB +21, Many Shot, PBS, Rapid Shot) Now # Arrows only limited by BAB (2 +1 per 5BAB)
Archery, Shot, on the Run (reqs: Dex 13, Dodge, Mobility, PBS, BAB +4) Move before & after Ranged attack, up to Full Move range with no AoO.
Archery, Shot, Opportunity (reqs: BAB +8, Dex 13, PBS, Rapid Shot) Make Ranged AoO's in 30 feet
Archery, Shot, Point Blank, Greater: (reqs: Far Shot, PBS) Range now 60 feet; includes Sneak Attacks
Archery, Shot, Point Blank, Improved (reqs: PBS, Precise shot, W Focus) When making a Ranged attack against a Target under 30 feet, gain +6 ToHit & Damage.
Archery, Shot, Point Blank: +1 ToHit & Damage if Target is in 30 feet.
Archery, Shot, Precise (reqs: PBS) No -4 firing into Melee
Archery, Shot, Precise, Improved (reqs: Dex 19, PBS, Precise Shot, BAB +11) Ignore anything less than Total Concealment/Cover; Firing into Grapple hits intended.
Archery, Shot, Rapid (reqs: Dex 13, PBS) Make one additional Full BAB shot per Round
Archery, Skirmishing (reqs: PBS, Dodge, Mobility, Shot On The Run, Dex 13, BAB +4) If you move & make a Ranged attack, gain +2 Dodge AC
Archery, Swarm of Arrows: (reqs: Dex 23, PBS, Rapid Shot, W Focus) As Full Round Act, make 1 Full BAB vs all enemies in 30 feet.
Archery, Uncanny Accuracy: (reqs: Dex 21, BAB +11, PBS, Precise Shot, Improved Precise Shot, Spot 20) Ignore Total Concealment; can make Sneak Attacks
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