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Because they might prove usefull for someone... by ShadowSystems2012-06-02 08:54:33
  Feats. (n/t) by ShadowSystems2012-06-02 10:05:58
    G's by ShadowSystems 2012-06-02 10:22:56
Gestalt Training (reqs: WIS 18 or INT 15) Choose one of your Classes to become a Favored Class, thus removing any MC penalties from having it; add Gestalt Lore is a Class Skill; gain +5 in it.
Grapple, Crippling Hold (reqs: BAB +4, Improved G) each Grapple check you win, Target must Fort save (DC 10 + your GrapMod) or suffer (1d6 per point of your StrMod) damage that round.
Grapple, Grasping Strike (reqs: Improved UAS, BAB +2) After successfull UAS, make a free, no AoO Grapple attempt
Grapple, Greater (reqs: BAB +6, Str 13, Improved Grapple) +4, & can initiate a grapple check after an opponent fails a trip attempt against them.
Grapple, Improved (reqs: Dex 13, Improved UAS) +4 & provokes no AoO
Grapple, Legendary (reqs: Str 21, Dex 21, Improved UAS, Escape Artist 10) +10
Grapple, Toss (reqs: BAB +6) In Grapple, for each 5 points above their GrapCheck, & +5 feet per SizeCat larger you are, Judo throw the Target 5 feet & they land prone; if less than 5 points, they just land Prone; "HIIII YAW!"
Great Strength/Dexterity/Constitution/Intelligence/Wisdom/Charisma: add +1 to the chosen Ability
Grim Determination (reqs: Toughness, Iron Will) When reduced to Half HP or lower, gain +2 ToHit, Saves, Skill checks, & damage rolls.
Grip, Monkey (reqs: Str 13, BAB +1) grants the ability to wield +1 Size/DC catagory Melee weapons (or 2H as 1H) with only a -2 ToHit.
Grip, Monkey, Improved (reqs: Str 15, BAB +6, TWF, Monkey Grip) As with Monkey Grip, but applies to off-hand as well
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