Ace takes point in heading through the hallway door, keeping up a constant vigil of scanning the etheric & physical for the first hint of danger.
Are there any sensor fields his enhanced cybernetics can detect, any electronic chatter that indicates he's been found, does there seem to be anything strange on the ceiling, do the walls give any sign of concealing a secret panel, does
the floor appear to hide any trip wires or sensor pods, that sort of thing.
The dust on the floor is almost disturbing in a place like this, aren't their cleaning bots supposed to be top notch?, and the footprints they reveal stand out starkly.
So he generally follows the trail, not like you can do anything else in a hallway really, but that doesn't stop him from being wary.
Carefully, cautiously, but bravely leading from the front, he tries to radiate an aura of confidence that'll shut up his inner gibbering coward.
At each closed door he pauses a moment to scan it to see if anything either literally or metaphoricly pops out at him or reveals itself to his senses or sensors.
One after the other until he's just to one side of the open one where the tracks turn in, at which point he tries a gesture he's seen in all his favorite combat trid shows:
He holds up one hand in a fist, immitating that "Stop!" signal all the mercenaries use, and hopes nobody runs into him to prove he's a clueless newb.
A quick peek & pull around the edge of the door, scan of what's beyond, & then relay that sensor data to the group over the encrypted link.
In a voice far more brave than he feels he says "Heads up, stay frosty."
Depending on what he sees inside, he'll either dive inside ala WannaBeSpy or perhaps turn tail & run like a squealy little kid just having bitten into a live slug in his apple.
Muttering to himself, not over the group link this time fortunately, he cackles something about giant hairy spiders...
OOC:
Dodge, +3(Rea) +3(Rating). Rolls: 6, 1, 4, 4, 4, 3.
Electronics Skill Group, +3(Log) +2(Rating) +3(ComLink). Rolls: 4, 6, 3, 5, 2, 5, 2, 4.
Electronic warfare, +3(Log) +2(Rating) +3(ComLink). Rolls: 2, 6, 5, 2, 2, 6, 3, 6.
Perception, +3(Int) +3(Rating) +3(EarBuds). Rolls: 4, 3, 5, 1, 4, 6, 1, 1, 1.
Pistols, +3(Agi) +3(Rating) +2(SemiAutomatics). Rolls: 3, 2, 1, 6, 5, 1, 5, 6.
Running, +3(Str) +2(Rating) +2(Urban). Rolls: 4, 2, 6, 4, 5, 2, 5.
Well, either he glitched the hell out of some of those or he just got incredibly lucky.
*Flips coin*
I'll start rolling up a new character shall I?
*Chortle*
=-)p
--- |