The Daily Static
  The Daily Static
UF Archives
Register
UF Membership
Ad Free Site
Postcards
Community

Geekfinder
UFie Gear
Advertise on UF

Forum Rules
& FAQ


Username

Password


Create a New Account

 
 

Back to UF - User Diary Index

Because they might prove usefull for someone... by ShadowSystems2012-06-02 08:54:33
  Character Sheet Templates. (n/t) by ShadowSystems2012-06-02 08:55:31
    Part 6.1: The Feats. by ShadowSystems2012-06-02 09:14:25
      6.2, Feats Continued. by ShadowSystems 2012-06-02 09:15:26
Deceitfull )reqs: -) +2Disguise, +2 Forgery
Deft Hands (reqs: -) +2 Sleight of Hand, +2 Use Rope
Diligent (reqs: -) +2 Appraise, +2 Decipher Script
Disarm, Improved (FBF; reqs: Combat Expertise) +4, Target may not Counter, & provokes no AoO
Dodge (FBF; reqs: DEX 13) +1 Dodge AC
Dodge, Mobility (FBF; reqs: Dodge) +4 Dodge vs AoO
Dodge, Spring Attack (FBF; reqs: Mobility, BAB +4) Move before & after a Melee attack, provoking no AoO, up to full Speed range
Dodge, Whirlwind Attack (FBF; reqs: Spring Attack, Combat Expertise, BAB +4) Give up all Melee attacks this Round (including AoO's) to make 1 Full BAB Melee attack against every Target in Melee Range.
Endurance (reqs: -) +4 FORT vs NonLethal
Endurance, Die Hard (reqs: Endurance) when reduced to below 0HP (max -9), you Auto Stabilize & may make Partial Actions (non Combat) each Round.
Eschew Materials (reqs: -) you can cast some spells with no material components
Expertise, Combat (FBF; reqs: INT 13) take up to -5 from ToHit & add to AC for the Round
Familiar, Improved (reqs: ability to gain one) you can choose a better one (see Tables, Lists, Charts, & beg!)
Feint, Improved (FBF; reqs: Combat Expertise) make Bluff check as a Move Act
Forge Ring (reqs: 12th Level Caster) you can now create them
Fortitude, Great (reqs: -) +2 Fort
Grapple, Improved (FBF; reqs: Dex 13, IUAS) +4 & provokes no AoO
Initiative, Improved (FBF; reqs: -) +4 Init
Investigator (reqs: -) +2 Gather Information, +2 Search
Leadership (reqs: 6th Level) allows gathering Followers, Cohorts, Minions, Employees, etc
Magical Aptitude (reqs: -) +2 SpellCraft, +2 Use Magic Device
Mounted, Archery (FBF; reqs: M Combat) the penalty for firing while mounted is halved
Mounted, Combat (FBF; reqs: Ride 1 Rank) 1x/Round, if Mount would be Hit in combat, make a Ride check; if your Ride is higher than their ToHit roll, you dodge the attack
Mounted, Ride-By Attack (FBF; reqs: MCombat) When Charging, may Attack as if with a Standard Charge, then Move again (up to 2x Normal Speed) after the Charge; provokes no AoO
Mounted, Spirited Charge (FBF; reqs: MCombat, MRBA) When Charging while Mounted, deal Double Damage (or x3 with a Lance)
Mounted, Trample (FBF; reqs: MCombat) +4 to a Mounted OverRun; Target can't Avoid; Provokes no AoO; if you knock them prone, Mount gets a +4 ToHit Hoof Attack
Negotiator (reqs: -) +2 Diplomacy, +2 Sense Motive
Nimble Fingers (reqs: -) +2 Disable Device, +2 Open Locks
OverRun, Improved (FBF; reqs: Power Attack) +4, Target can't Avoid, & no AoO
Persuasive (reqs: -) +2 Bluff, +2 Intimidate
Quick Draw (FBF; reqs: BAB+1) can draw as a Free Act
Reflexes, Combat (FBF; reqs: -) May make AoO's while FF; make 1+(Dex) AoO/Round
Reflexes, Lightning (reqs: -) +2 REF
Reload, Rapid (FBF; reqs: WProf) can reload a L/1H CrossBow as a Free Act (fire as if a Bow), or a Heavy as a Move Act
Run (reqs: -) can move at 5x Normal Speed in No/Light/Medium Encumberance/Load, or 4x under Heavy; +4 Jump
Scroll, Scribe (reqs: 1st Level Caster) you can now create them
Self Sufficient (reqs: -) +2 Heal, +2 Survival
Shield Bash, Improved (FBF; reqs: SProf.) retain Shield AC while making a SBA
Shield Proficiency, Normal or Tower (reqs: -) you become proficient with the chosen shield; Fighters already have this Feat
Shot, Far (FBF; reqs: PBS) Range improves +50%
Shot, Many (FBF; reqs: Dex 17, PBS, Rapid Shot, BAB +6) Fire 2 Arrows at same Target (use 1 ToHit, 1 Crit if any) at a -4 ToHit
Shot, On the Run (FBF; reqs: Mobility, PBS, BAB +4) May Move before & after making a Ranged attack, up to Normal Speed, with no AoO
Shot, Point Blank ("PBS"; FBF; reqs: -) If Range is ~30 Feet, +1 ToHit/Dam with Ranged weapon
Shot, Precise (FBF; reqs: PBS) No -4 ToHit into Melee
Shot, Precise, Improved (FBF; reqs: Dex 19, PBS, Precise Shot, BAB +11) Ignore anything less than Total Cover/Concealment
Shot, Rapid (FBF; reqs: PBS) +1 Full BAB Ranged attack per Round
Skill Focus (reqs: -) +3 to chosen Skill; Does Not Stack.
Spell Focus (reqs: -) +1 DC to your chosen School; Does Not Stack
Spell Focus, Greater (reqs: Spell Focus) +1 DC; Does Not Stack
Spell Mastery (reqs: 1st Level Wizard) Choose your (IntMod) spells you already know, you can now prepare them without your Spell Book; Stacks with new spells each time
Spell Penetration (reqs: -) +2 Caster Level Checks
Spell Penetration, Greater (reqs: Spell Penetration) +2 CLC's; Stacks
Spell, Counter, Improved (reqs: -) may counter with a higher level spell
Spell, Empower (reqs: -) All numeric variables of the spell improve by +50%
Spell, Enlarge (reqs: -) the Range of a spell improves +100%
Spell, Extend (reqs: -) the Duration of the spell improves +100%
Spell, Heightened (reqs: -) increases the Spell Level of the chosen spell
Spell, Maximize (reqs: -) all Numerical values of the spell improve to their maximim possible values
Spell, Natural (reqs: WIS 13, Wild Shape ability) you may cast some spells while in your WS forms
Spell, Quicken (reqs: -) can cast some spells as a Quick/Swift Act
Spell, Silent (reqs: -) you can cast some spells silently
Spell, Still (reqs: -) you can cast some spells without moving
Spell, Widen (reqs: -) can alter a burst/emanation/line/spread shaped spell to increase its area; Any numeric measurements of the spell’s area increase by 100%.
Stealthy (reqs: -) +2 Hide, +2 Move Silently
Strike, UnArmed, Improved ("IUAS"; FBF; reqs: -) considered Armed even when Not; deals more damage with an UAS attack; provokes no AoO for an UAS attack
Stunning Fist (FBF; reqs: WIS 13, IUAS, BAB +8) 1x/Day per 4Levels (unless Monk), if IUAS hits, Target must Fort (DC 10 +HalfYourLevel +WisMod) or be Stunned 1 Round; either way they take the IUAS damage
Summon, Augment (reqs: Spell Focus: Conjuration) Summoned creatures gain +4 STR & +4 CON
Sunder, Improved (FBF; reqs: Power Attack) +4 & no AoO
Toughness (reqs: -) +3 HP; Stacks
Track (reqs: -) use Survival Skill to Track Targets
Trip, Improved (FBF; reqs: Combat Expertise) +4 & no AoO
Turning, Extra (reqs: Ability to Turn/Rebuke) +4 Uses per day; Stacks
Turning, Improved (reqs: Ability to Turn/Rebuke) +1 Level for T/R attempts
Two Weapon Defense (FBF; reqs: Dex 15, TWF) When wielding a Double W or TWF (but not Natural or IUAS), gain +1 Deflection AC; +2 FD/TD
Two Weapon Fighting ("TWF"; FBF; reqs: Dex 15) Your Primary Hand Attack & Off Hand Attack (OHA) penalties for fighting with a Double Weapon or Two Weapons reduces to -2/-6 respectively
Two Weapon Fighting, Greater (FBF; reqs: BAB +11, DEX 19, ITWF) 3rd OHA at -10 ToHit
Two Weapon Fighting, Improved (FBF; reqs: BAB +6, Dex 17, TWF) 2nd OHA at -5 ToHit
Weapon Finesse (FBF; reqs: BAB +1) if using a Natural/Light/1HW/Rapier/Whip/SpikedChain, may use Dex vs Str for Melee ToHit rolls
Weapon Focus (FBF; reqs: WProf, BAB +1) Choose a Weapon, IUAS, Grapple, or Ray; +1 ToHit; Does Not Stack
Weapon Focus, Greater (FBF; reqs: 8th Level, WFocus) +1 ToHit; Stacks with W.F., but not with itself.
Weapon Proficiency, Simple/Martial/Exotic (FBF; reqs: -) you become Proficient with the Chosen Weapon; Fighters already have S/M, but can take Exotic.
Weapon Specialization (FBF; reqs: WFocus, 4th Level) +2 Damage
Weapon Specialization, Greater (FBF; reqs: GWFocus, WSpec, 12th Level) +2 Damage; it stacks with W.Spec, but not with itself
Will, Iron (reqs: -) +2 WILL

---
[ Reply ]

 

[Todays Cartoon Discussion] [News Index]

Come get yer ARS (Account Registration System) Source Code here!
All images, characters, content and text are copyrighted and trademarks of J.D. Frazer except where other ownership applies. Don't do bad things, we have lawyers.
UserFriendly.Org and its operators are not liable for comments or content posted by its visitors, and will cheerfully assist the lawful authorities in hunting down script-kiddies, spammers and other net scum. And if you're really bad, we'll call your mom. (We're not kidding, we've done it before.)