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Because they might prove usefull for someone... by ShadowSystems2012-06-02 08:54:33
  Feats. (n/t) by ShadowSystems2012-06-02 10:05:58
    K's by ShadowSystems 2012-06-02 10:26:38
KICK UP (reqs: Dex 13) You can stand from Prone as a Free Act with no AoO; +4 vs Trip
Knowledge, Devices: +2 craft and disable device; can also Repair Constructs
Knowledge, Focus (reqs: Int 13) gain +1 to any 3 K skills and they become Class Skills for all your classes.
Knowledge, Terrain (reqs: K Nature 4, Survival 4) +2 Balance, Climb, Handle Animal/Wild Empathy, Hide, K nature, Listen, Search, Spot, Survival, and Swim
Knucklehead (reqs: Con 13) Exchange 1 attack for a head butt, 1d6 +(Str) NonLethal, (1d8 Leathal if wearing a Helm); no -4 in Grapple as a Free Act.
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